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Devlog
Quest in my Town
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Devlog
Let's clarify something about the word <<REMAKE>>
June 08, 2019
by
nazimboudeffa
It's time to clarify something important about how I am coding Fighting Games First, it's a remake it means remaking something old with new technology Second, I have actually to work on Mortal Kombat...
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MIB to the Next Level
April 25, 2019
by
nazimboudeffa
#mib
Cette semaine j'ai lancé mon projet ReadyGameJam insipré par une demo sur itch et GitHub pour avoir toujours un jeu Phaser prêt à l'emploi et du coup je me suis lancé dans le développement de ht...
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Lets Code Mortal Kombat 1
January 24, 2019
by
nazimboudeffa
No more words today...
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Still don't croos the road
January 18, 2019
by
nazimboudeffa
Today i've added a bit more stuff to the cross road game an asset from heroes of might and magic of course some sounds picked from free stuff on the internet...
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Do not cross road
January 18, 2019
by
nazimboudeffa
Today i've found a new game on the phaser discourse forum, it's a chase car game which is cool, so i've started to code one based on this excellent top down view car assets https://opengameart.org/con...
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Working on the Map of my Town
January 16, 2019
by
nazimboudeffa
Now that the kenney assets urban pack is fine to start mapping my town in 16bits tilemap, i've found how to code a part of it in a square way even if the map isn't like that, but it's okey and funny s...
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Kenney RPG Urban Pack Phaser Game
January 09, 2019
by
nazimboudeffa
Today kenney has published a new post on insta with a showcase of a free game assets which is really cool so I started to make a game based on it The only thing I 've done is a lot of code reuse from...
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Making itch games mobile friendly
December 27, 2018
by
nazimboudeffa
Today i've started to make all my games mobile friendly but in fact it's really not an easy task because i have to adapt all the inputs for mobile devices and i think i will stopthis kind of work...
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My Quest, one devlog to rule them all
December 21, 2018
by
nazimboudeffa
So I have decided to keep my devlog about all the games I am developping on itch and elsewhere in this game because I think it's important to keep thinking about how to finish them all in one place th...
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Spell List and New Directions
December 21, 2018
by
nazimboudeffa
So it's time to be clear in my devs, i have a lot to do and must finish some games before going further so here what I have to do TODO : list of heroes list of creatures list of towns (maybe better l...
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GitHubGameOff2018 First
November 02, 2018
by
nazimboudeffa
See you next Week FIRST in the https://blog.github.com/2018-11-01-game-off-2018-theme-announcement/...
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Interpollation is the way
October 29, 2018
by
nazimboudeffa
Today I can say I have choosen a way to move the player on a map like the one am using, not that with tiles, so I just have followed a tutorial on how to move a sprite on a bezier curve then applied t...
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We can build ! yey
October 22, 2018
by
nazimboudeffa
Now it's possible to build something which is really cool, it took me all the night again but finally I can do it, of course it's not yet arranges as we can see...
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Artifacts
October 16, 2018
by
nazimboudeffa
Yesterday night I've worked on making a personal table with all the artifacts from the homm3 from the wikia site and now i have a file, it was complicated beause i had to replace with regex the adress...
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Some inspiration from a HoMM3 style
October 06, 2018
by
nazimboudeffa
Today I just have made a copy past of heroes of might and magic 3 inventory screen, it works so it should inspire more then just copying it of course the actual hero doesn't represent the player...
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First Official devlog Post
October 03, 2018
by
nazimboudeffa
So this is the first Post about my decision to be back again The camera is following the player on a BIG MAP and this is really cool since I am waiting for this kind of games to be developed, and it's...
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